Push template - basic
Push template functionality is only available in Adobe Campaign Classic Android SDK version 2.1.0 through the next major version release.
Templates below show all available properties in their respective payloads for FCM (Android) and APNS (iOS).
Configuration
If using "remind later" functionality in a basic notification, you must declare use of the USE_EXACT_ALARM
permission in your AndroidManifest.xml
:
Copied to your clipboard<manifest xmlns:android="http://schemas.android.com/apk/res/android"package="com.mycompany.myapp">...<uses-permission android:name="android.permission.USE_EXACT_ALARM" />...</manifest>
Properties
The properties below are used to define the payload sent to FCM:
Field | Required | Key | Type | Description |
---|---|---|---|---|
Payload Version | ✅ | adb_version | string | Version of the payload assigned by the ACC authoring UI. |
Template Type | ✅ | adb_template_type | string | Informs the reader which properties may exist in the template object. Basic template uses a value of "basic". |
Title | ✅ | adb_title | string | Text shown in the notification's title. |
Color - Title | ⛔️ | adb_clr_title | string | Text color for adb_title .Represented as six character hex, e.g. 00FF00 |
Body | ✅ | adb_body | string | Text shown in message body when notification is collapsed. |
Expanded Body | ⛔️ | adb_body_ex | string | Body of the message when the message is expanded. |
Color - Body | ⛔️ | adb_clr_body | string | Text color for adb_body , adb_body_ex .Represented as six character hex, e.g. 00FF00 |
Sound | ⛔️ | adb_sound | string | Sound played when notification is delivered. Value should be the name of the sound file without its extension. Sound file should be located in the assets/raw directory of your app. |
Image | ⛔️ | adb_image | string | URI of an image to be shown when notification is expanded. |
Link URI | ⛔️ | adb_uri | string | URI to be handled when user clicks the notification. |
Link Type | ⛔️ | adb_a_type | string | Type of link represented in adb_uri - one of "WEBURL", "DEEPLINK", or "OPENAPP".Required if adb_uri is specified. |
Button(s) | ⛔️ | adb_act | string | The value is an encoded JSON string. One to three buttons to create for the notification. If using "remind later" functionality, only two buttons may be used in this field. When decoded, the string contains an array of the following objects:
|
Icon | ⛔️ | adb_icon | string | Name of a small icon to use in the notification. Note - The value referenced by this key is not used if a valid adb_small_icon key value pair is present in the payload. |
Small Icon | ⛔️ | adb_small_icon | string | Name of a small icon to use in the notification. The app's drawable resources are checked for an image file with the provided name. |
Large Icon | ⛔️ | adb_large_icon | string | URI or name for a large icon to use in the notification. If the URI is valid, the remote image is downloaded and cached on the device to be used as the large icon. If a name is provided, the app's drawable resources are checked for an image file with the same name. If no valid URI or name is provided then no large icon is set on the notification. |
Remind Later Text | ⛔️ | adb_rem_txt | string | If present, show a "remind later" button using the value provided as its label. Note - both remTxt and remTs must be present in order to support "remind me later" functionality. |
Remind Later Date | ⛔️ | adb_rem_ts | string | If present, schedule this notification to be re-delivered at this epoch timestamp (in seconds) provided. Note - both remTxt and remTs must be present in order to support "remind me later" functionality. |
Channel ID | ⛔️ | adb_channel_id | string | The notification's channel id (new in Android O). The app must create a channel with this channel ID before any notification with this channel ID is received. If you don't send this channel ID in the request, or if the channel ID provided has not yet been created by the app, FCM uses the channel ID specified in the app manifest. If not provided in payload, SDK uses a "default" channel ID of value "CampaignPushChannel". If < API 26 (Android O), this value is ignored. |
Badge Count | ⛔️ | adb_n_count | string | Value to be used on app's badge. |
Priority | ⛔️ | adb_n_priority | string | Designates the notification priority for Android - importance for API >= 26 (Android 8.0) or priority for API < 26 |
Tag | ⛔️ | adb_tag | string | Identifier used to replace existing notifications in the notification drawer. If not specified, each request creates a new notification. If specified and a notification with the same tag is already being shown, the new notification replaces the existing one in the notification drawer. |
Sticky | ⛔️ | adb_sticky | string | Boolean value represented as a string "true" or "false". When set to false or unset, the notification is automatically dismissed when the user clicks it in the panel. When set to true, the notification persists even when the user clicks it. |
Ticker | ⛔️ | adb_ticker | string | Sets the "ticker" text, which is sent to accessibility services. Prior to API level 21 (Lollipop), sets the text that is displayed in the status bar when the notification first arrives. |
Color - Small Icon | ⛔️ | adb_clr_icon | string | Color for the notification's small icon. Represented as six character hex, e.g. 00FF00 |
Color - Background | ⛔️ | adb_clr_bg | string | Color for notification's background. Represented as six character hex, e.g. 00FF00 |
Example
Below is a sample of what a payload might look like for a basic notification:
Copied to your clipboard{"message": {"android": {"collapse_key": "new_message","priority": "HIGH","data": {"adb_version": "1","adb_template_type": "basic","adb_title": "game request","adb_body": "shall we play a game?","adb_sound": "bingBong","adb_small_icon": "ic_knight","adb_large_icon": "https://pictureofchess.com/logo.png","adb_n_count": "1","adb_n_priority": "PRIORITY_LOW","adb_channel_id": "a3b80ef","adb_image": "https://pictureofchess.com/board.png","adb_uri": "https://chess.com/games","adb_a_type": "WEBURL","adb_act": "[{\"label\":\"accept\",\"uri\":\"https://chess.com/games/552\",\"type\":\"DEEPLINK\"},{\"label\":\"decline\",\"uri\":\"\",\"type\":\"OPENAPP\"}]","adb_tag": "24","adb_sticky": "true","adb_ticker": "Play a game?","adb_body_ex": "Bob wants to play a game of chess with you. Click 'accept' to start!","adb_clr_body": "00EE00","adb_clr_title": "AABBCC","adb_clr_icon": "123456","adb_clr_bg": "000000","adb_rem_txt": "Remind me","adb_rem_ts": "1703462400","customKey": "custom data"}}}}
Configuration
If using "remind later" functionality in a basic notification, you must declare use of the USE_EXACT_ALARM
permission in your AndroidManifest.xml
:
Copied to your clipboard<manifest xmlns:android="http://schemas.android.com/apk/res/android"package="com.mycompany.myapp">...<uses-permission android:name="android.permission.USE_EXACT_ALARM" />...</manifest>
Properties
The properties below are used to define the payload sent to FCM:
Field | Required | Key | Type | Description |
---|---|---|---|---|
Payload Version | ✅ | adb_version | string | Version of the payload assigned by the ACC authoring UI. |
Template Type | ✅ | adb_template_type | string | Informs the reader which properties may exist in the template object. Basic template uses a value of "basic". |
Title | ✅ | adb_title | string | Text shown in the notification's title. |
Color - Title | ⛔️ | adb_clr_title | string | Text color for adb_title .Represented as six character hex, e.g. 00FF00 |
Body | ✅ | adb_body | string | Text shown in message body when notification is collapsed. |
Expanded Body | ⛔️ | adb_body_ex | string | Body of the message when the message is expanded. |
Color - Body | ⛔️ | adb_clr_body | string | Text color for adb_body , adb_body_ex .Represented as six character hex, e.g. 00FF00 |
Sound | ⛔️ | adb_sound | string | Sound played when notification is delivered. Value should be the name of the sound file without its extension. Sound file should be located in the assets/raw directory of your app. |
Image | ⛔️ | adb_image | string | URI of an image to be shown when notification is expanded. |
Link URI | ⛔️ | adb_uri | string | URI to be handled when user clicks the notification. |
Link Type | ⛔️ | adb_a_type | string | Type of link represented in adb_uri - one of "WEBURL", "DEEPLINK", or "OPENAPP".Required if adb_uri is specified. |
Button(s) | ⛔️ | adb_act | string | The value is an encoded JSON string. One to three buttons to create for the notification. If using "remind later" functionality, only two buttons may be used in this field. When decoded, the string contains an array of the following objects:
|
Icon | ⛔️ | adb_icon | string | Name of a small icon to use in the notification. Note - The value referenced by this key is not used if a valid adb_small_icon key value pair is present in the payload. |
Small Icon | ⛔️ | adb_small_icon | string | Name of a small icon to use in the notification. The app's drawable resources are checked for an image file with the provided name. |
Large Icon | ⛔️ | adb_large_icon | string | URI or name for a large icon to use in the notification. If the URI is valid, the remote image is downloaded and cached on the device to be used as the large icon. If a name is provided, the app's drawable resources are checked for an image file with the same name. If no valid URI or name is provided then no large icon is set on the notification. |
Remind Later Text | ⛔️ | adb_rem_txt | string | If present, show a "remind later" button using the value provided as its label. Note - both remTxt and remTs must be present in order to support "remind me later" functionality. |
Remind Later Date | ⛔️ | adb_rem_ts | string | If present, schedule this notification to be re-delivered at this epoch timestamp (in seconds) provided. Note - both remTxt and remTs must be present in order to support "remind me later" functionality. |
Channel ID | ⛔️ | adb_channel_id | string | The notification's channel id (new in Android O). The app must create a channel with this channel ID before any notification with this channel ID is received. If you don't send this channel ID in the request, or if the channel ID provided has not yet been created by the app, FCM uses the channel ID specified in the app manifest. If not provided in payload, SDK uses a "default" channel ID of value "CampaignPushChannel". If < API 26 (Android O), this value is ignored. |
Badge Count | ⛔️ | adb_n_count | string | Value to be used on app's badge. |
Priority | ⛔️ | adb_n_priority | string | Designates the notification priority for Android - importance for API >= 26 (Android 8.0) or priority for API < 26 |
Tag | ⛔️ | adb_tag | string | Identifier used to replace existing notifications in the notification drawer. If not specified, each request creates a new notification. If specified and a notification with the same tag is already being shown, the new notification replaces the existing one in the notification drawer. |
Sticky | ⛔️ | adb_sticky | string | Boolean value represented as a string "true" or "false". When set to false or unset, the notification is automatically dismissed when the user clicks it in the panel. When set to true, the notification persists even when the user clicks it. |
Ticker | ⛔️ | adb_ticker | string | Sets the "ticker" text, which is sent to accessibility services. Prior to API level 21 (Lollipop), sets the text that is displayed in the status bar when the notification first arrives. |
Color - Small Icon | ⛔️ | adb_clr_icon | string | Color for the notification's small icon. Represented as six character hex, e.g. 00FF00 |
Color - Background | ⛔️ | adb_clr_bg | string | Color for notification's background. Represented as six character hex, e.g. 00FF00 |
Example
Below is a sample of what a payload might look like for a basic notification:
Copied to your clipboard{"message": {"android": {"collapse_key": "new_message","priority": "HIGH","data": {"adb_version": "1","adb_template_type": "basic","adb_title": "game request","adb_body": "shall we play a game?","adb_sound": "bingBong","adb_small_icon": "ic_knight","adb_large_icon": "https://pictureofchess.com/logo.png","adb_n_count": "1","adb_n_priority": "PRIORITY_LOW","adb_channel_id": "a3b80ef","adb_image": "https://pictureofchess.com/board.png","adb_uri": "https://chess.com/games","adb_a_type": "WEBURL","adb_act": "[{\"label\":\"accept\",\"uri\":\"https://chess.com/games/552\",\"type\":\"DEEPLINK\"},{\"label\":\"decline\",\"uri\":\"\",\"type\":\"OPENAPP\"}]","adb_tag": "24","adb_sticky": "true","adb_ticker": "Play a game?","adb_body_ex": "Bob wants to play a game of chess with you. Click 'accept' to start!","adb_clr_body": "00EE00","adb_clr_title": "AABBCC","adb_clr_icon": "123456","adb_clr_bg": "000000","adb_rem_txt": "Remind me","adb_rem_ts": "1703462400","customKey": "custom data"}}}}