Debugging and lifecycle metrics
Debug logging
Debug logging is an optional, but a recommended and critical SDK feature.
By enabling logging, you can ensure that the SDK is working as intended. The following table explains levels of logging available and the purpose they serve:
data-variant=warning
data-slots=text
Debug or Verbose log levels may cause performance or security concerns. As a result, it is recommended that you use only Error or Warning log levels in production applications.To enable debug logging, use the following methods:
Android Java
MobileCore.setLogLevel(LoggingMode.DEBUG);
// MobileCore.setLogLevel(LoggingMode.VERBOSE);
// MobileCore.setLogLevel(LoggingMode.WARNING);
// MobileCore.setLogLevel(LoggingMode.ERROR);
iOS Swift
MobileCore.setLogLevel(.debug)
// MobileCore.setLogLevel(.trace)
// MobileCore.setLogLevel(.warning)
// MobileCore.setLogLevel(.error)
iOS Objective-C
[AEPMobileCore setLogLevel:AEPLogLevelDebug];
// [AEPMobileCore setLogLevel:AEPLogLevelTrace];
// [AEPMobileCore setLogLevel:AEPLogLevelWarning];
// [AEPMobileCore setLogLevel:AEPLogLevelError];
Lifecycle metrics
Lifecycle metrics are an optional, but valuable feature provided by the Adobe Experience Platform SDK. It provides out-of-the-box, application lifecycle information about your app user. A complete list of available metrics is provided in the lifecycle documentation.
These metrics contain information on the app user's engagement lifecycle such as device information, install or upgrade information, and session start and pause times. You may also set additional lifecycle metrics.
data-variant=warning
data-slots=text
data-variant=success
data-slots=text
Android Java
With the onResume function, start Lifecycle data collection:
@Override
public void onResume() {
MobileCore.setApplication(getApplication());
MobileCore.lifecycleStart(null);
}
Setting the application is only necessary on activities that are entry points for your application. However, setting the application on each Activity has no negative impact and ensures that the SDK always has the necessary reference to your application. As a result, you should call setApplication on each of your activities.
You can use the onPause function to pause the lifecycle data collection:
To ensure accurate session and crash reporting, this call must be added to every Activity.
@Override
public void onPause() {
MobileCore.lifecyclePause();
}
iOS Swift
- Register the Lifecycle extension with the SDK Core by adding the following to your app's
application:didFinishLaunchingWithOptions:delegate method. This will register the extension with Core and begin Lifecycle event processing:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
MobileCore.registerExtensions([Lifecycle.self, ...], {
...
}
}
- Start Lifecycle data collection by calling
lifecycleStart:from within the callback of theMobileCore.registerExtensionsmethod in your app'sapplication:didFinishLaunchingWithOptions:delegate method.
If your iOS application supports background capabilities, your application:didFinishLaunchingWithOptions: method might be called when iOS launches your app in the background. If you do not want background launches to count towards your lifecycle metrics, then lifecycleStart: should only be called when the application state is not equal to UIApplicationStateBackground.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let appState = application.applicationState
MobileCore.registerExtensions([Lifecycle.self, ...], {
if appState != .background {
// only start lifecycle if the application is not in the background
MobileCore.lifecycleStart(additionalContextData: nil)
}
}
}
- When launched, if your app is resuming from a backgrounded state, iOS might call your
applicationWillEnterForeground:delegate method. You also need to calllifecycleStart:, but this time you do not need all of the supporting code that you used inapplication:didFinishLaunchingWithOptions::
func applicationWillEnterForeground(_ application: UIApplication) {
MobileCore.lifecycleStart(additionalContextData: nil)
}
In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneWillEnterForeground method as follows:
func sceneWillEnterForeground(_ scene: UIScene) {
MobileCore.lifecycleStart(additionalContextData: nil)
}
For more information on handling foregrounding applications with Scenes, refer to Apple's documentation here
- When the app enters the background, pause Lifecycle data collection from your app's
applicationDidEnterBackground:delegate method:
func applicationDidEnterBackground(_ application: UIApplication) {
MobileCore.lifecyclePause()
}
In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneDidEnterBackground method as follows:
func sceneDidEnterBackground(_ scene: UIScene) {
MobileCore.lifecyclePause()
}
For more information on handling backgrounding applications with Scenes, refer to Apple's documentation here
iOS Objective-C
- Register the Lifecycle extension with the SDK Core by adding the following to your app's
application:didFinishLaunchingWithOptions:delegate method. This will register the extension with Core and begin Lifecycle event processing:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// register the lifecycle extension
[AEPMobileCore registerExtensions:@[AEPMobileLifecycle.class, ...] completion:^{
...
}];
return YES;
}
- Start Lifecycle data collection by calling
lifecycleStart:from within the callback of theAEPMobileCore::registerExtensions:method in your app'sapplication:didFinishLaunchingWithOptions:delegate method.
If your iOS application supports background capabilities, your application:didFinishLaunchingWithOptions: method might be called when iOS launches your app in the background. If you do not want background launches to count towards your lifecycle metrics, then lifecycleStart: should only be called when the application state is not equal to UIApplicationStateBackground.
- (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// register the lifecycle extension, and begin event processing with Core
const UIApplicationState appState = application.applicationState;
[AEPMobileCore registerExtensions:@[AEPMobileLifecycle.class, ...] completion:^{
// only start lifecycle if the application is not in the background
if (appState != UIApplicationStateBackground) {
[AEPMobileCore lifecycleStart:nil];
}
}];
}
- When launched, if your app is resuming from a backgrounded state, iOS might call your
applicationWillEnterForeground:delegate method. You also need to calllifecycleStart:, but this time you do not need all of the supporting code that you used inapplication:didFinishLaunchingWithOptions::
- (void) applicationWillEnterForeground:(UIApplication *)application {
[AEPMobileCore lifecycleStart:nil];
}
In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneWillEnterForeground method as follows:
- (void) sceneWillEnterForeground:(UIScene *)scene {
[AEPMobileCore lifecycleStart:nil];
}
For more information on handling foregrounding applications with Scenes, refer to Apple's documentation here
- When the app enters the background, pause Lifecycle data collection from your app's
applicationDidEnterBackground:delegate method:
- (void) applicationDidEnterBackground:(UIApplication *)application {
[AEPMobileCore lifecyclePause];
}
In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneDidEnterBackground method as follows:
- (void) sceneDidEnterBackground:(UIScene *)scene {
[AEPMobileCore lifecyclePause];
}
For more information on handling backgrounding applications with Scenes, refer to Apple's documentation here
For more information, see the documentation on Lifecycle metrics.