Class: Node
A Node represents an object in the scenegraph, the document's visual content tree. Most tangible visual content is a subclass of Node, but note that some abstract top-level structural nodes (such as PageNode) only extend the more minimal VisualNode or BaseNode. As a general rule, if you can click or drag an object with the select/move tool in the UI, then it extends from Node.
A Node’s parent is always a VisualNode, but it might not be another Node (e.g. if the parent is an ArtboardNode).
Extends
Extended by
GridCellNodeGridLayoutNodeGroupNodeMediaContainerNodeMediaRectangleNodeSolidColorShapeNodeStrokableNodeTextNodeUnknownNode
Implements
Constructors
Constructor
new Node(): Node;
Returns
Node
Inherited from
Accessors
addOnData
Get Signature
get addOnData(): AddOnData;
Get AddOnData reference for managing the private metadata on this node for this add-on.
Returns
Inherited from
id
Get Signature
get id(): string;
A unique identifier for this node that stays the same when the file is closed & reopened, or if the node is moved to a different part of the document.
Returns
string
Inherited from
allChildren
Get Signature
get allChildren(): Readonly<Iterable<Node>>;
Returns a read-only list of all children of the node. General-purpose content containers such as ArtboardNode or GroupNode also provide a mutable ContainerNode.children list. Other nodes with a more specific structure can hold children in various discrete "slots"; this allChildren list includes all such children and reflects their overall display z-order.
The children of a Node are always other Node classes (never the more minimal BaseNode).
Returns
Readonly<Iterable<Node>>
Overrides
allDescendants
Get Signature
get allDescendants(): Readonly<Iterable<Node>>;
Experimental
data-slots=text
data-variant=warning
experimentalApis flag to true in the requirements section of the manifest.json.Helper to recursively traverse all the exposed scenegraph content within the subtree of this node. Every container node and every leaf node will be visited via a pre-order tree traversal. Although once called the list of direct descendants is static, changes to further descendants may appear while iterating depending on when the operation occurs relative to the parent being yielded. Note that the root node (i.e. what this API was called on) is not visited.
The descendants of a Node are always other Node classes (never the more minimal BaseNode).
Warning: Processing text content via this API can be error-prone. Use VisualNode.allTextContent
Returns
Readonly<Iterable<Node>>
Overrides
boundsInParent
Get Signature
get boundsInParent(): Readonly<Rect>;
An axis-aligned box in the parent’s coordinate space encompassing the node’s layout bounds (its boundsLocal, as transformed by its position and rotation relative to the parent). If the node has rotation, the top-left of its boundsLocal box (aligned to its own axes) is not necessarily located at the top-left of the boundsInParent box (since it's aligned to the parent's axes). This value is well-defined even for an orphan node with no parent.
Returns
Readonly<Rect>
Implementation of
type
Get Signature
get type(): SceneNodeType;
The node's type.
Returns
Inherited from
parent
Get Signature
get parent(): BaseNode | undefined;
The node's parent. The parent chain will eventually reach ExpressRootNode for all nodes that are part of the document content.
Nodes that have been deleted are "orphaned," with a parent chain that terminates in undefined without reaching the root node. Such nodes cannot be selected, so it is unlikely to encounter one unless you retain a reference to a node that was part of the document content earlier. Deleted nodes can be reattached to the scenegraph, e.g. via Undo.
Returns
BaseNode | undefined
Inherited from
translation
Get Signature
get translation(): Readonly<Point>;
The translation of the node along its parent's axes. This is identical to the translation component of transformMatrix. It is often simpler to set a node's position using setPositionInParent than by setting translation directly.
Returns
Readonly<Point>
Set Signature
set translation(value): void;
The translation of the node along its parent's axes. This is identical to the translation component of transformMatrix. It is often simpler to set a node's position using setPositionInParent than by setting translation directly.
Parameters
valueReturns
void
Implementation of
rotation
Get Signature
get rotation(): number;
The node's local rotation angle in degrees, relative to its parent's axes. Use setRotationInParent to change rotation by rotating around a defined centerpoint.
Returns
number
Implementation of
rotationInScreen
Get Signature
get rotationInScreen(): number;
The node's total rotation angle in degrees, relative to the overall global view of the document – including any cumulative rotation from the node's parent containers.
Returns
number
Implementation of
opacity
Get Signature
get opacity(): number;
The node's opacity, from 0.0 to 1.0
Returns
number
Set Signature
set opacity(opacity): void;
Parameters
opacitynumberReturns
void
transformMatrix
Get Signature
get transformMatrix(): mat2d;
The node's transform matrix relative to its parent.
Returns
Implementation of
locked
Get Signature
get locked(): boolean;
The node's lock/unlock state. Locked nodes are excluded from the selection (see Context.selection), and cannot be edited by the user in the UI unless they are unlocked first. It is still possible to mutate locked nodes at the model level using these APIs. However, please consider if modifying a locked node would align with user expectations before doing so.
Returns
boolean
Set Signature
set locked(locked): void;
Parameters
lockedbooleanReturns
void
blendMode
Get Signature
get blendMode(): BlendMode;
Blend mode determines how a node is composited onto the content below it. The default value is BlendMode.normal for most nodes, and BlendMode.passThrough for GroupNodes.
Returns
Set Signature
set blendMode(value): void;
Parameters
valueReturns
void
visualRoot
Get Signature
get visualRoot(): VisualNode;
The highest ancestor that still has visual presence in the document. Typically an Artboard, but for orphaned content, it will be the root of the deleted content (which might be this node itself).
Nodes that are both in the same visualRoot subtree lie within the same "visual space" of the document's structure. Nodes that are in different visual roots have no spatial relation to one another; there is no meaningful comparison or conversion between the bounds or coordinate spaces of such nodes.
Returns
Inherited from
allTextContent
Get Signature
get allTextContent(): Readonly<Iterable<TextContent>>;
Experimental
data-slots=text
data-variant=warning
experimentalApis flag to true in the requirements section of the manifest.json.Helper to process all text content that is found as part of or within this node. This can be hard to do correctly via manual tree traversal since multiple ThreadedTextNode can share a single TextContentModel.
This iterator returns a single result per TextContentModel that is at least partially displayed within this node, even if that content is split across several separate TextNode "frames". If this node is or contains some but not all of the display frames of an overall TextContentModel, that model is still included as a result.
Note that visibleRanges and visibleText may not be sorted as TextNode "frames" can appear in any order in the scenegraph.
Returns
Readonly<Iterable<TextContent>>
Inherited from
boundsLocal
Get Signature
get boundsLocal(): Readonly<Rect>;
The bounding box of the node, expressed in the node's local coordinate space (which may be shifted or rotated relative to its parent). Generally matches the selection outline seen in the UI, encompassing the vector path "spine" of the shape as well as its stroke, but excluding effects such as shadows.
The top-left corner of the bounding box corresponds to the visual top-left corner of the node, but this value is not necessarily (0,0) – this is especially true for Text and Path nodes.
Returns
Readonly<Rect>
Implementation of
Inherited from
centerPointLocal
Get Signature
get centerPointLocal(): Readonly<Point>;
Position of the node's centerpoint in its own local coordinate space, i.e. the center of the boundsLocal box.
Returns
Readonly<Point>
Implementation of
Inherited from
topLeftLocal
Get Signature
get topLeftLocal(): Readonly<Point>;
Position of the node's top-left corner in its own local coordinate space, equal to (boundsLocal.x, boundsLocal.y). If the node is rotated, this is not the same as the top-left corner of boundsInParent.
Returns
Readonly<Point>
Implementation of
Inherited from
Methods
boundsInNode()
boundsInNode(targetNode): Readonly<Rect>;
Convert the node's boundsLocal to an axis-aligned bounding box in the coordinate space of the target node. Both nodes must share the same visualRoot, but can lie anywhere within that subtree relative to one another (the target node need not be an ancestor of this node, nor vice versa).
Parameters
targetNodeReturns
Readonly<Rect>
Implementation of
removeFromParent()
removeFromParent(): void;
Removes the node from its parent - effectively deleting it, if the node is not re-added to another parent before the document is closed.
If parent is a basic ContainerNode, this is equivalent to node.parent.children.remove(node). For nodes with other child "slots," removes the child from whichever slot it resides in, if possible. Throws if the slot does not permit removal. No-op if node is already an orphan.
Returns
void
Inherited from
setPositionInParent()
setPositionInParent(parentPoint, localRegistrationPoint): void;
Move the node so the given localRegistrationPoint in its local coordinates is placed at the given parentPoint in its parent's coordinates (taking into account any rotation on this node, etc.).
Parameters
Returns
void
Example
Center a rectangle within its parent artboard:
rectangle.setPositionInParent(
{ x: artboard.width / 2, y: artboard.height / 2 },
{ x: rectangle.width / 2, y: rectangle.height / 2 }
);
setRotationInParent()
setRotationInParent(angleInDegrees, localRotationPoint): void;
Set the node’s rotation angle relative to its parent to exactly the given value, keeping the given point in the node’s local coordinate space at a fixed location within the parent. Disregards any rotation the node may already have had. The angle set here may not be the absolute rotation angle seen on screen, if the parent or other ancestors also have rotation of their own.
Parameters
angleInDegreesnumberReturns
void
Example
Rotate the rectangle 45 degrees clockwise around its centerpoint:
rectangle.setRotationInParent(45, rectangle.centerPointLocal);
resize()
resize(options): void;
Resizes this node based on the given ResizeOptions.
Parameters
optionsReturns
void
cloneInPlace()
cloneInPlace(): Node;
Creates a copy of this node and its entire subtree of descendants.
The node must be attached to a page as the copy will be added as a sibling.
Returns
Node
localPointInNode()
localPointInNode(localPoint, targetNode): Readonly<Point>;
Convert a point given in the node’s local coordinate space to a point in the coordinate space of the target node. Both nodes must share the same visualRoot, but can lie anywhere within that subtree relative to one another (the target node need not be an ancestor of this node, nor vice versa).
Parameters
Returns
Readonly<Point>
Implementation of
Inherited from
createRendition()
createRendition(options?): Promise<CreateRenditionResult>;
Experimental
data-slots=text
data-variant=warning
experimentalApis flag to true in the requirements section of the manifest.json.Generates a rendition of this node and its descendants.
If this node contains images, it will wait for the best quality to be available before capturing. As such, there is a 20s timeout before an error is thrown to prevent indefinite waiting.
Parameters
options?Returns
Promise<CreateRenditionResult>